| Item | Parameter |
|---|---|
| Product Name | Hexagonal Interactive Tech Device (Whack-a-Mole) |
| Gameplay | Consists of 7 sets of independent buttons and LED lights. The Arduino main controller randomly lights up an LED on a button. Players press the corresponding button to hit the target. The system scores in real time. The LED turns off after a hit, then a new target refreshes randomly, and the game loops continuously. |
| Overall Dimensions | L40cm × W46cm × H14cm |
| Main Materials | Powder-coated sheet metal + Acrylic board + Addressable RGB strip light |
| Core Configuration | Arduino open-source main control board, 7 sets of independent mechanical buttons, matched LED indicators, supporting power supply and wiring modules |
| Product Positioning | Kids programming teaching kit, popular science interactive exhibit, tech interactive device for campuses & exhibition venues |
| Popular Science Scenarios |
1. School Science Corridor: Physical display & interactive experience; equipped with info board introducing technical principles and programming logic
|
| Education Application Scenarios |
1. School Courses: Auxiliary teaching tool for IT & programming classes, demonstrating I/O, conditional judgment and other basic programming concepts
|
| Brand Manufacturer | BIT-TREE CREATIVITY |
| Teaching Features | Beginner-friendly project-based learning platform. Supports learning Arduino programming, I/O control, logic judgment and scoring system design. Suitable for primary school introductory programming teaching. |




